Tuesday, April 28, 2009

[Pair]ing Down

Shadow is created through light. Whether it is natural or artificial, when light shines on any 3-D object, a shadow is cast. Designers are given great opportunities to allow light/shadow to become a part of their designs and it can be very effective when it is done well. "Today's designer is trained in controlling natural light within a living space to contribute to the occupant's comfort and aesthetic sense." (Allen, 98) As with our design of the grad spaces, one of our main objectives is to create natural light through out the space. I have decided to incorporate light within my design by making hanging panels that are half transparent and half translucent. In drawing, although we are working in 2-D, we are challenged to even create light and shadow in our final composite drawings. "The essence of intelligence is skill in extracting meaning from everyday experience.." (thinkexist.com) When designing whether it is something individual or an actual space, sometimes it is worth or effective to be literal and sometimes it is important to extract the literal. Designing the office spaces is for me a good example of how we are taking inspiration and elements from our last project, but we are not JUST re-creating the window effect in the models. Being literal in this sense would take away from my design, but extracting the different elements is what I will build my project from. "The concept that guides our pencil and that later will guide our eye in equipment, furniture and fabric selection is itself guided by such practical considerations as the functions to be met, the space to be used...." (Abercrombie, 163) One of the strongly enforced concepts in our grad space design is centered around meditation and celebration. I feel that the whole space is generated around meditation because it is a place where there is a sense of escape. In separating the space, however, the meditative area is the private oasis in which the space is smaller and more personal. The sectioned off spaces will serve as meditative areas or even resting areas. The communal area is designed to be a celebration of space and freedom. It will also be celebrating things like materials. In transposing the current offices into grad spaces I am arranging the space to be separate but mutual. "Today's designer has received as an inheritance of open planning a new freedom from the rigid repetition of separate, closed discrete rooms. Spaces can now be subdivided by an inexhaustible vocabulary..." (Abercrombie, 37) The juxtaposition of the vertical elements in my space are used as a unifying component for the whole space. "Dialogue should simply be a sound among other sounds, just something that comes out of the mouths of people whose eyes tell the story in visual terms." (thinkexist.com, Hitchcock) The communications between monologue and dialogue are elements that I am trying to convey. The private elevated area that is smaller and darker is the monologue or personal area in which students are presented with a more closed in and concealed experience. The public lowered area is meant to be more of a dialogued space between more than just one person. It is an area that can be used for small gatherings or just somewhere to get away and relax and do work if wanted. The space as a whole is a dialogue in itself of public and private. In my composite drawing, the dialogue create within the composition as a whole is between linear and curves, and it is also about different innovations of the explorations unit, while the monologue is created with each individual side and each individual building.


Abercrombie, Stanley. A Philosophy of Interior Design. 1990. Harper and Row Publishers Inc. New York, NY.
Allen, Phyllis S. Beginnings of Interior Environment. 1990. Macmillian Publising. New York, NY.
www.thinkexist.com/quotes/with/keyword/dialogue

Monday, April 13, 2009

Road Trip

"It all starts here. This is the opportunity to start building a base that will last a lifetime." (Piotrowski, 15) When I think about roots, I think of a foundation. As a designer it is good to have a foundation or roots to your style, your work ethic, and your inspiration for each project that you do. I feel like throughout this first year as an IARC major, I have created and developed my own roots as a designer from experience and also from those in whom I took inspiration from. For the 18x24 composite drawing that we are working on, my roots or inspiration comes from a varitey of things. Number 1: how others who have completed this project before me produced this type of project, (2) how I have learned to compose and display my own work over this past year, and (3) how I feel the layout(colors, fonts, etc.) will related closely to the site I am referencing which is Falling Water. "A designer tries to make thinks better..." (Bockus, 1) As a design student, we get compressed with so many assignments to do that sometimes we have to take it all compile it together and deal with it. I feel this too will be true in the design world just because there will be so many projects to complete that we will have to condense it all together and make the very best of it. When ever something is compressed, there has to be a release somewhere along the way. When comparing compression/release to design, the release is the inspiration and burst of ideas and concepts to began a project. The compression aspect relates more to the assigned duties of the project, or what the client wants. "The best solution is often a compromise that blends the most positive aspects of all." (Piotrowski, 15) Congruence in design is the ability to be versatile. In having versatility, it is important to know how to bring every idea, opinion, and concept together. However, the designer has to take control of the project and all though taking from the clients opinions and ideas, must figure out what works and what doesn't. This is very evident in all three of my IAR classes because the professors are there to lead we as students in the right direction, but we as the designers have to understand the project, but be able to decide what will and what will not be efficient. Researching, learning, and understanding different materials as a designer is very important. For studio, we were assigned 3 different materials to research and from our research, we were to create 11x17 graphics for each. From the three I had (Teak, Brick, Grass Wood), I found the material Teak to be the most interesting and inspiring. Although this was my favorite, learning about all three materials was both interesting and helpful. "Concept is the designers analysis of those factors which must be satisfied to acheive a solution." (Bockus, 13) Concepts are something that we are still learning about. However, I think I have a general idea of how to project one with in a project. For our project in studio, the idea is to celebrate light in two ways. I took interest in creating light in two opposite but similar ways, so my concept will be positive and negative space. The concept for the composite drawings that I have came up with is creating Falling Water in an 18x24 graphic. I plan on creating that by connecting the whole composition with similar colors from falling water and the use of a waterfall throughout.
Bockus, Bill. Designers Notebook. 1977. Macmillian Publishing Inc. New York, NY.
Piotrowski, Christine. Becoming an Interior Designer. 2004. Wiley & Sons Inc. Hoboken, NJ.

Tuesday, April 7, 2009

Between Silence and Light::A Falling Water Experience

Craft is an essential element in design. Although it is easy to make something look nice, craftsmanship takes practice to perfect. Frank Lloyd Wright is an excellent craftsman. His world famous architectural structure Falling Water is a great example of his level of craft. Touring the home, one would think that for the most part it is a very modern style of design, when in actuality it was constructed in the 1930s and that to me shows how talented and advanced his mind is. The techniques that he used to build the home were innovative and he took a risk. "The guide format becomes a behavioral design logic." (Heimsath)
"Designers have to be able to inform, persuade, motivate and direct their audiences..." (Landa, 169)
Language in design should communicate with the viewer/client in a personal way. The language communicated to today's design through falling water is a very modern and advanced language. In other words, it in my opinion was not the same language of that time period(1930s). From the style of the design to the cost(considering that it was built during the Great Depression), the language communicated was definetly more advanced and 21 centuried design. Although Wright specifically created the residential space for a shorter family, i do not think that a language of comfort for someone 6ft or taller was communicated. I almost want to ask myself: Though this was intentional, would the home be more welcoming for more people if the ceiling height was higher, or would it take away from the intimacy of the space? Would the language be foreign in that case? "The environment can create positive support for goal seeking or it can work negatively against the individual goals." (Heimsath) The public and private spaces in Falling Water are very well defined and easy to read. One thing that was successful in the design was the narrowness of the halls where the spaces were meant to be more private(bedrooms/baths), and more openess where the space was meant to be public. Intimacy was a connection that I felt with the whole space, and that is to me a well designed space. The actual placement of the structure within the woods over a waterfall also created a sense of intimatcy and so overall, I felt like the whole space was private in relation to the world around it. Design is a system that orders and translates reality and ideas into meaningful units which are intelligible and communicative (Landa, 169) Physically, I was present at Falling Water, but it in a sense was still a virtual experience to me. Virtual reality may be the correct term to describe what I felt while I was there. The combination of the actual beauty of the design intertwined with the intimacy that I felt and the sound of the flowing water put me in a state that was unreal.

Heimsath, Clovis. Behavioral Architecture. 1977. McGraw-Hill Inc.
Landa, Robin. An Introduction to Design. 1983. Prentice-Hall Inc. Englewood Cliffs, NJ.

Wednesday, April 1, 2009

[Re] Actions

Movement
Movement is a very important aspect in design and more importantly in interior design. When designing a space, the designer must know the function intended of the space as well as possible functions. Designing an interior space for Suzanne's class forced me to think about the amount of space I had to work with, as well as what I had to incorporate within it. The movement around the space was also essential to consider and because I chose to do a split level design, I had to be sure that spacing around the staircase and entrance was accurate and reality. Doing my perspective in plan also helped with the organization of the space. In my sudio project, I chose to emmulate light through movement and reflection.

Tuesday, March 31, 2009

Wednesday, March 25, 2009

Audience, Character, Transition

"Designers should be fair and candid with their clients and serve them to the best of their abilities..." (Deitch, 22) We as designers are characters and our clients, employers, teachers are our audience. As designers or characters our job is to intrigue our audience with something expressive, innovative and inspiring. We can get inspiration from things that interest us or things that may relate closely to the concept of the project. As inspiration for my pattern layout for studio, I focused on the contours of berries and how they interact with one another. In the Baroque period, artist and designers were innovative and fresh with new ideas, but they also took inspiration from previous periods. Just as a writer writes a play and is in control of what happens, we as designers have that same opportunity when it comes to our work. Although our audience may have ideas and suggestions about our design, it is our slate or canvas to create. "The artist has a responsibility to the blank page..." (Robin, 80) With in our designs there are many characteristics that help our work stand out. We have to figure out what characteristics are needed to make our work "pop." In studio, my curves and strong contrast of positive and negative space are the characteristics that added a element of interest and uniqueness. Transition in design is very common as designers move from one idea to another. It can also be evident in our work as one concept can transition into the next. In the Baroque period, emotion was evoked and change was identified. The transition from the Renaissance to the Baroque period forced designers to be more creative and innovative targeting a new audience, but also taking from the past. "There is one profession and only one, namely architecture...in which the reference is always to yesterday." (Le Corbuisier, 109)

[Re] vision:

"Without vision there is no art..." (Collier, 235) Revisioning or revising my work as a designer a key is a step in every design process that I am faced with. Through experimentation with different shapes and lineweights, I found patterns that did and didnt work. With the patterns that did work, I revised them to make them better and came to my final pattern. The Baroque period can be looked at as a revision of the Renaissnce. By taking what did work from that period, the designers then made improvements to further advance design in the world. In drafting, we always practice revision because we are required to produce atleast 2 copies of each assignment. That is succesful in that when drafting the final product, we are able to use what works and fix what doesnt.

Datum

"The distinction of a fine face lies in the quality of the feature and in a quite special and personal value of the relationship b/t them." (Le Corbuisier, 203) Through datum we understand order, compostion and overall organization in design. In finding/creating a pattern for our studio project, datum is an important factor in the final design. Though datum has a greater reference to straight lines, it can also be about how to organize positive/negative space. With that being said, my design/pattern is inspired from berries found in nature so its datum will be more organized around the contrast of positive/negative space more so than lines. Since datum relates also to organization, today's sub-divisions are composed around a datum on both a community scale and an individual scale. Just as Patrick suggested, the way the homes began to be organized in the 17 century around and enflade is the same way homes are organized today.



Works Cited:


Collier, Graham. Form, Space, and Vision. 1972. Prentice Hall Inc. Englewood Cliffs,


NJ.


Corbuisier, Le. Towards a New Architecture. 1986. Dover Publications Inc. New York,


NY.


Deitch, Ronald M. Professional Practice. 1931. Peguis Publishers Limited.Winnipeg,


MB.


Landa, Robin. An Introduction to Design. 1983. Prentice Hall Inc. Englewood Cliffs,


NJ.


We as designers are characters