Tuesday, February 3, 2009
Sunday, February 1, 2009
Old Sulton's Ring...
Flying Colours (1. great success; 2. to paint in bright/dark colors)


"The return on a public structure is not merely the task that it facilitates. It is the whole pleasure that it provides the community..." (Roth, 155) Since last year this time when I first heard these three words together (commodity, firmness and delight), I have been forced to analyze architecture and spaces differently and measure them up to each word. The Zigguart in Mesopotamia exemplifies all three words in its mass. The commodity or function was believed to be the connection to heaven on earth. The most important part of the structure was at the very top where the temple was located. The sustainable materials and the method in which they were built exemplify the firmness. There are still remains left today. The delight is evident in the way it stands out from the earth, and gives the eye many different dimensions and aspect to gaze upon. In drafting I have found that in producing different elevations, sections, etc. , and in drawing using different media and techniques, commodity, firmness and delight are the main categories in which I should judge my work. Together, all three aspects of "good design" work together to form the whole which is functionality, strength, and beauty. "A view of the building as a whole means that we see it as part of an extended and undivided continuum ." (Alexander, 80) In working with water colors for the first time in my life (i think), I have found that just a little splash of color adds so much interest and definition to a drawing/sketch. In my opinion, it is a way in which you can help better convey an idea but also add a very classical or abstract look your work. Through experimentation with the water colors, I learned that sometimes alot of color looks nice, but when you want to highlight a certain aspect of the drawing, painting only that specific part can illuminate the picture better. Illumination doesn't just mean adding light or color, but it can also mean adding definition and life to something. "...we must first see how life springs from wholeness, and indeed how life is wholeness. Wholeness exist all around us and life springs from it." (Alexander, 55) The Ziggurat in Mesopotamia is a great example of this. It illuminates the area that it encompasses. It is such a grand, amazing, huge feature and it is also a precedent for the latter pyramids in Egypt. In sense, it is illuminating another era.


They way that the Ziggurat gives the illusion of a mountain is a way to look at idioms. Although we know that it clearly is not a mountain, the way that it is constructed and layered could lead one to believe that it was possibly a mountain or hill, and not a structure. "These artificial hills served as a way of elevating the temples to make a link between the human realm and the heavenly realm of the gods." (Roth, 183) The hieroglyphics that the Egyptians used to tell stories of the Pharaohs lives was their way of communicating then as a people and throughout time to people of the many ages. The way in which we document history and important events now is so much different from the way that it was done then. What color means for one person or culture may not mean the same for the next. For the fairytale artifacts, alot of people tied meaning to good, bad, love, hate, etc. to color. I think that this is interesting because in North America, for most designers the color red for instance in any given room conveys energy. This color in another culture could mean death, hate or negativity.
Taking from the 1st critique of the semester that we had on Friday, the thing I got out of it the most was the importance of utilizing the most effective materials. This I feel is important to designers because materials(color, weight, firmness, bulkiness, etc.) are not only meant to convey meanings and evoke feelings but they also need to be sustainable and work well in the environment they are in. The materials that Charese and Carlos decided to use for their fairytale artifacts in my opinion had a balance of the importance to the story, and the artifacts were "items in which the design was simple and of good proportions." (Massey, 159) They were both artifacts in which could be used in everyday life.

I feel a very strong connection to this weeks key words because all in some form or another are a part of the next. Illumination brings forth beauty, life and experience. Different designers have their own taste/style and artistic language(idiom) which conveys functionality in a particular environment, and materials are the aspect in which one's design is successful and sustainable . All three of these aspects of design come together to create Commodity, Firmness, and Delight.
Title:
http://www.learn4good.com/languages/evrd_idioms/id-c.htm
Hieroglyphic Image:
www.ctlibrarians.org
Taking from the 1st critique of the semester that we had on Friday, the thing I got out of it the most was the importance of utilizing the most effective materials. This I feel is important to designers because materials(color, weight, firmness, bulkiness, etc.) are not only meant to convey meanings and evoke feelings but they also need to be sustainable and work well in the environment they are in. The materials that Charese and Carlos decided to use for their fairytale artifacts in my opinion had a balance of the importance to the story, and the artifacts were "items in which the design was simple and of good proportions." (Massey, 159) They were both artifacts in which could be used in everyday life.


Title:
http://www.learn4good.com/languages/evrd_idioms/id-c.htm
Hieroglyphic Image:
www.ctlibrarians.org
Tuesday, January 27, 2009
MORALS, MUSIC, ME...SONY, SHOES, SLEEP!!!


The connection that these artifacts have with me is that they are all a part of my daily routine. Starting from the morning to the night, I start my day off by reading the bible. Church has been in me since I was born, so I keep my Christianity close to my heart. The second item is my zune. It represents my love for music. Music has shaped my life in a major way. The third item is my camera. I feel like the camera in itself tells a story. A story of happy/sad memories. I try to take a photo of something meaningful everyday. My dance shoes are my fourth artifact and I chose them because dance is a huge part of my life. I have danced since I was a young girl all through high school, and now even though I don't dance to perform anymore, I am the dance coordinator for the dance team at my church. My final artifact is my bed/bedroom. I chose this artifact/space because as for my room, it is my dwelling place. After a long day I find peace and comfort and I have worked hard to make it personal and comfortable for me. My bed of course is my resting place. It is where I recuperate from the day. The cycle then starts over in the morning when I awake.
Monday, January 26, 2009
Create : Design as Tell : Story
In this first week back in classes the key concepts for thought were STORIES, ARTIFACTS, MULTIVIEW, CYCLE, and TRANSLATION. There were some very interesting comparisons and contrast throughout each class dealing with each word.
STORIES:
Architecture in itself is a story. It is a story about successes, failures, innovations places and change, but the end results/functions/purposes are the same. In 221 Patrick talked a lot about how architecture has changed over the years as we have embraced different eras and periods. In the end, the result is architecture. In the movie Mid Summer Nights Dream, there were many stories within one film. Although these stories had similarities and differences the main goal was to convey love with many meanings. Just as in the fairy tales we read, the stories ranged from love to hate but the idea was to communicate morals. The five items that I chose to represent my story for Suzanne’s class held a lot of different meanings, but they all connected to me.
ARTIFACTS:
In Arts as with many things, different parts work together to create a whole. This to me explains artifacts. From composing my inspiration board to creating a table/chair/work station/server for Jan, every separate piece communicated and offered an important part of the end result. In 221 a statement that really tied this together for me was "Artifacts shape our world." This was proven true in Suzanne's class on Tuesday(1/27) in the film by the Eames brother's the Power of 10. From something so small(people) to something so big(galaxy) and everything in between, each artifact is important to create something so beautiful and powerful(universe).
MULTIVIEW:
In the built environment there are different views whether you are refering to different opinions and ideas or exterior vs. interior. I feel as though views coincide with artifacts although they are not necessarily physical b/c each different view can help with the end results. In a literal sense, the multiviews of shots that the film captured helped to communicate emotions, important information, and a better overall feeling for the viewer. Stoell requested that when making Jan's furniture piece we needed to try to make a different view from each angle. Although it would have been simpler to make the object symmetrical, adding variation and slightly manipulating each side made it more visually pleasing.
CYLCLE:
From one period to another one or two things happen: Change or No Change. In 221 discussions about architecture from the stone ages to now lead to understanding that something is always taken from the past in the present. We learn to be innovative and try new things but most is learned from a previous experience. As the scripture says "there is nothing new under the sun." In Mid Summer Nights Dream, the cycle of love was continued throughout the film in different ways. Also there was a cycle of beginning, middle(climax), and end.
TRANSLATION:
In architecture just as in our very lives, there are going to be things that work and don't work, things that change and don't change. On Monday(1/26)Patrick talked about things that don't work well in one interior setting but may very work in another, or how something may start out working in one setting but overtime it doesnt work anymore. There then could be use for it found in some other space at any given time. In Mid Summer Nights Dream, the actual story was translated from time period to time period(Shakespeare to 1999). In constructing Jan's furniture, I learned that where something start's doesn't have to be where it ends.
STORIES:
Architecture in itself is a story. It is a story about successes, failures, innovations places and change, but the end results/functions/purposes are the same. In 221 Patrick talked a lot about how architecture has changed over the years as we have embraced different eras and periods. In the end, the result is architecture. In the movie Mid Summer Nights Dream, there were many stories within one film. Although these stories had similarities and differences the main goal was to convey love with many meanings. Just as in the fairy tales we read, the stories ranged from love to hate but the idea was to communicate morals. The five items that I chose to represent my story for Suzanne’s class held a lot of different meanings, but they all connected to me.
ARTIFACTS:
In Arts as with many things, different parts work together to create a whole. This to me explains artifacts. From composing my inspiration board to creating a table/chair/work station/server for Jan, every separate piece communicated and offered an important part of the end result. In 221 a statement that really tied this together for me was "Artifacts shape our world." This was proven true in Suzanne's class on Tuesday(1/27) in the film by the Eames brother's the Power of 10. From something so small(people) to something so big(galaxy) and everything in between, each artifact is important to create something so beautiful and powerful(universe).
MULTIVIEW:
In the built environment there are different views whether you are refering to different opinions and ideas or exterior vs. interior. I feel as though views coincide with artifacts although they are not necessarily physical b/c each different view can help with the end results. In a literal sense, the multiviews of shots that the film captured helped to communicate emotions, important information, and a better overall feeling for the viewer. Stoell requested that when making Jan's furniture piece we needed to try to make a different view from each angle. Although it would have been simpler to make the object symmetrical, adding variation and slightly manipulating each side made it more visually pleasing.
CYLCLE:
From one period to another one or two things happen: Change or No Change. In 221 discussions about architecture from the stone ages to now lead to understanding that something is always taken from the past in the present. We learn to be innovative and try new things but most is learned from a previous experience. As the scripture says "there is nothing new under the sun." In Mid Summer Nights Dream, the cycle of love was continued throughout the film in different ways. Also there was a cycle of beginning, middle(climax), and end.
TRANSLATION:
In architecture just as in our very lives, there are going to be things that work and don't work, things that change and don't change. On Monday(1/26)Patrick talked about things that don't work well in one interior setting but may very work in another, or how something may start out working in one setting but overtime it doesnt work anymore. There then could be use for it found in some other space at any given time. In Mid Summer Nights Dream, the actual story was translated from time period to time period(Shakespeare to 1999). In constructing Jan's furniture, I learned that where something start's doesn't have to be where it ends.
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