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Scale is very important in representing something for what it really is. It gives a sense of reality in a model as well as in a draft of what is to come. In celebrating a place for my fairytale artifact, the scale of my artifact helped in assisting me with the width and dimensions for the rest of my model. I knew that I did not need to be too big simply because my artifact was a ring, and it didn't occupy much space. The scale of the Temple of Anon at Karnak is grand in scale to convey masculinity and hierarchy. The scale is also played off of the heavy weight construction. The scale of Pat's Chair gave a realistic representation of how it would be in life size. The Parthenon and the structure's that it inhabit it create unity because they were together to form a city. All though some buildings/structures hold more impotance than others, they are unified in building material and function. The wall construction combined with the location of my artifact also created unity. Individually they needed one another to satisfy the requirement for this project. One without the other would leave it unwhole of ununified. Sections help us understand complex or noncomplex things in a better manner. The artifact/wall section was successful in the way that we represented a corner because it exemplified or focused on one portion of a room or space rather than a whole area. The section plans that were done for Pat's chair emphasized the thickness of the MDF as well as taking a closer look at what the construction really was. The coffee house vignettes remind me of sections as well because instead of trying to capture the whole space, we focused on 3 specific sections or parts.
Through scale, boundaries, and sections we began to create vignettes. Vignettes take all of these elements and exemplify the importance whether it be conveying hierarchy(scale), the limits and spaces(boundary) or the focus on one area(section). With this unity is created.